Naturally, this has head to some third parties releasing their themes, sharing them with the user community, thus saving you from having to do all the work yourself.About This Software GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! While the skillsets overlap, I really want to maximize the time I put into being a game developer.
Too much customizing turns me from a game developer into a game development tool developer. While I like tools that can be customized, I prefer to focus on developing games, not customizing the tools that make games. Also, it’s possible that installing updates can either a) overwrite the theme directory, so keep a backup of your theme files. Fun! So instead of spending all your time doing game development, you can take a slice of your time hacking the IDE to do things that arguably the vendor should have gotten right, or at least implemented better so that you wouldn’t have such a temptation. Hopefully this doesn’t happen regularly. The downside is that YYG doesn’t support anything but their own themes, so if their themeing templates ever change, breaking your custom theme, you’ll have to fix it.
Doing so will give you full control over the appearance of the entire IDE. If you want a full makeover for your IDE, you have to go beyond the syntax highlighting colors, and create your own IDE theme. It’s hardly surprising that we become dependent on the syntax highlighting we see all the time, to the point that once we get used to it, someone else’s color scheme will look “wrong” to us and become more of a hindrance than an assist.
The problem with this is, if you want to take screen captures of your IDE and share them with others, your non-standard code highlighting will be apparent to your audience, and may hinder in their ability to parse the text. So, great, you can have exactly the color scheme you want in the code editor, isn’t that wonderful? These should be fixed, but YoYo’s attitude about it seems to be “you can fix it, so fix it yourself.” So they provide preferences that allow you to set the colors yourself if you want to. There are certain colors in the syntax highlighting that contrast poorly against a white background. The light theme for GMS2, appeals to users who prefer reading dark text on a light background, but I still prefer something with a bit more color and contrast, and sharper outlines so I can easily differentiate between different parts of the IDE UI. There has also always been a light theme that YoYoGames provides “out of the box” with GameMaker, in case you’re the sort of person who prefers to look at dark text on a white background. Being white-on-black only just makes them harder to read and harder to distinguish from one another, and this slows me down when I try to use GMS2, and this is frustrating, since the whole point of the tool is to make me more productive. And the user interface for the marketplace My Library had terrible performance-killing bugs with large manifests, which makes it all but useless.īut with GMS2, I feel the Dark theme has gone overboard with being too dark, particularly with the toolbar button icons.
Certain windows were “ modal“, meaning that you could not switch focus to any other part of the UI when that window is open, when there was no good reason for them to be. While it’s not the standard Windows theme colors, it’s usable and reasonably attractive, and if you’re the sort of person who prefers to look at light text on a dark background, it’s quite good.Īnd to be fair, GMS1’s IDE definitely had its failings. I didn’t mind the dark grey background of the window panes of GMS1.x, and the resource tree’s pane used black text on a white background, and the code editor’s dark grey background with colorful, syntax-highlighted text, and the toolbas with their colored icons. The default theme for GMS1, GMgreen, was likewise dark. Why arguing about Link’s gender is dumb, and why it’s important.“Null Room” hidden in Superman (Atari, 1979).
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